From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/shared/game_voxels.hh | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 src/game/shared/game_voxels.hh (limited to 'src/game/shared/game_voxels.hh') diff --git a/src/game/shared/game_voxels.hh b/src/game/shared/game_voxels.hh new file mode 100644 index 0000000..a8d155f --- /dev/null +++ b/src/game/shared/game_voxels.hh @@ -0,0 +1,26 @@ +#pragma once + +namespace world +{ +class Voxel; +} // namespace world + +namespace game_voxels +{ +extern const world::Voxel* cobblestone; +extern const world::Voxel* dirt; +extern const world::Voxel* grass; +extern const world::Voxel* stone; +extern const world::Voxel* vtest; +extern const world::Voxel* vtest_ck; +extern const world::Voxel* oak_leaves; +extern const world::Voxel* oak_planks; +extern const world::Voxel* oak_log; +extern const world::Voxel* glass; +extern const world::Voxel* slime; +} // namespace game_voxels + +namespace game_voxels +{ +void populate(void); +} // namespace game_voxels -- cgit