From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/shared/world/chunk.hh | 43 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 src/game/shared/world/chunk.hh (limited to 'src/game/shared/world/chunk.hh') diff --git a/src/game/shared/world/chunk.hh b/src/game/shared/world/chunk.hh new file mode 100644 index 0000000..7518127 --- /dev/null +++ b/src/game/shared/world/chunk.hh @@ -0,0 +1,43 @@ +#pragma once + +#include "shared/world/voxel_storage.hh" + +#include "shared/types.hh" + +constexpr static unsigned int BIOME_VOID = 0U; + +namespace world +{ +class Dimension; +class Voxel; +} // namespace world + +namespace world +{ +class Chunk final { +public: + explicit Chunk(entt::entity entity, Dimension* dimension); + virtual ~Chunk(void) = default; + + const Voxel* get_voxel(const local_pos& lpos) const; + const Voxel* get_voxel(const std::size_t index) const; + + void set_voxel(const Voxel* voxel, const local_pos& lpos); + void set_voxel(const Voxel* voxel, const std::size_t index); + + const VoxelStorage& get_voxels(void) const; + void set_voxels(const VoxelStorage& voxels); + + unsigned int get_biome(void) const; + void set_biome(unsigned int biome); + + entt::entity get_entity(void) const; + Dimension* get_dimension(void) const; + +private: + entt::entity m_entity; + Dimension* m_dimension; + VoxelStorage m_voxels; + unsigned int m_biome; +}; +} // namespace world -- cgit