From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/shared/world/feature.cc | 75 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 75 insertions(+) create mode 100644 src/game/shared/world/feature.cc (limited to 'src/game/shared/world/feature.cc') diff --git a/src/game/shared/world/feature.cc b/src/game/shared/world/feature.cc new file mode 100644 index 0000000..2468473 --- /dev/null +++ b/src/game/shared/world/feature.cc @@ -0,0 +1,75 @@ +#include "shared/pch.hh" + +#include "shared/world/feature.hh" + +#include "shared/world/chunk.hh" +#include "shared/world/dimension.hh" +#include "shared/world/voxel.hh" + +#include "shared/coord.hh" + +void world::Feature::place(const voxel_pos& vpos, Dimension* dimension) const +{ + for(const auto [rpos, voxel, overwrite] : (*this)) { + auto it_vpos = vpos + rpos; + auto it_cpos = coord::to_chunk(it_vpos); + + if(auto chunk = dimension->create_chunk(it_cpos)) { + auto it_lpos = coord::to_local(it_vpos); + auto it_index = coord::to_index(it_lpos); + + if(chunk->get_voxel(it_index) && !overwrite) { + // There is something in the way + // and the called intentionally requested + // we do not force feature to overwrite voxels + continue; + } + + chunk->set_voxel(voxel, it_index); + } + } +} + +void world::Feature::place(const voxel_pos& vpos, const chunk_pos& cpos, Chunk& chunk) const +{ + for(const auto [rpos, voxel, overwrite] : (*this)) { + auto it_vpos = vpos + rpos; + auto it_cpos = coord::to_chunk(it_vpos); + + if(it_cpos == cpos) { + auto it_lpos = coord::to_local(it_vpos); + auto it_index = coord::to_index(it_lpos); + + if(chunk.get_voxel(it_index) && !overwrite) { + // There is something in the way + // and the called intentionally requested + // we do not force feature to overwrite voxels + continue; + } + + chunk.set_voxel(voxel, it_index); + } + } +} + +void world::Feature::place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const +{ + for(const auto [rpos, voxel, overwrite] : (*this)) { + auto it_vpos = vpos + rpos; + auto it_cpos = coord::to_chunk(it_vpos); + + if(it_cpos == cpos) { + auto it_lpos = coord::to_local(it_vpos); + auto it_index = coord::to_index(it_lpos); + + if(voxels[it_index] && !overwrite) { + // There is something in the way + // and the called intentionally requested + // we do not force feature to overwrite voxels + continue; + } + + voxels[it_index] = voxel ? voxel->get_id() : NULL_VOXEL_ID; + } + } +} -- cgit