From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/shared/world/feature.hh | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 src/game/shared/world/feature.hh (limited to 'src/game/shared/world/feature.hh') diff --git a/src/game/shared/world/feature.hh b/src/game/shared/world/feature.hh new file mode 100644 index 0000000..0d28b20 --- /dev/null +++ b/src/game/shared/world/feature.hh @@ -0,0 +1,25 @@ +#pragma once + +#include "shared/types.hh" + +namespace world +{ +class Chunk; +class Dimension; +class Voxel; +class VoxelStorage; +} // namespace world + +namespace world +{ +class Feature final : public std::vector> { +public: + Feature(void) = default; + virtual ~Feature(void) = default; + +public: + void place(const voxel_pos& vpos, Dimension* dimension) const; + void place(const voxel_pos& vpos, const chunk_pos& cpos, Chunk& chunk) const; + void place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const; +}; +} // namespace world -- cgit