From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/shared/world/item_registry.cc | 68 ++++++++++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 src/game/shared/world/item_registry.cc (limited to 'src/game/shared/world/item_registry.cc') diff --git a/src/game/shared/world/item_registry.cc b/src/game/shared/world/item_registry.cc new file mode 100644 index 0000000..d89abe9 --- /dev/null +++ b/src/game/shared/world/item_registry.cc @@ -0,0 +1,68 @@ +#include "shared/pch.hh" + +#include "shared/world/item_registry.hh" + +#include "core/math/crc64.hh" + +#include "shared/world/voxel_registry.hh" + +static std::uint64_t registry_checksum = 0U; +std::unordered_map world::item_registry::names = {}; +std::vector> world::item_registry::items = {}; + +static void recalculate_checksum(void) +{ + registry_checksum = 0U; + + for(const auto& item : world::item_registry::items) { + registry_checksum = item->get_checksum(registry_checksum); + } +} + +world::Item* world::item_registry::register_item(const ItemBuilder& builder) +{ + assert(builder.get_name().size()); + assert(nullptr == find(builder.get_name())); + + const auto id = static_cast(1 + items.size()); + + std::unique_ptr item(builder.build(id)); + names.emplace(std::string(builder.get_name()), id); + items.push_back(std::move(item)); + + recalculate_checksum(); + + return items.back().get(); +} + +world::Item* world::item_registry::find(std::string_view name) +{ + const auto it = names.find(std::string(name)); + + if(it == names.end()) { + return nullptr; + } + + return items[it->second - 1].get(); +} + +world::Item* world::item_registry::find(const item_id item) +{ + if(item == NULL_ITEM_ID || item > items.size()) { + return nullptr; + } + + return items[item - 1].get(); +} + +void world::item_registry::purge(void) +{ + registry_checksum = 0U; + items.clear(); + names.clear(); +} + +std::uint64_t world::item_registry::get_checksum(void) +{ + return registry_checksum; +} -- cgit