From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/shared/world/item_registry.hh | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 src/game/shared/world/item_registry.hh (limited to 'src/game/shared/world/item_registry.hh') diff --git a/src/game/shared/world/item_registry.hh b/src/game/shared/world/item_registry.hh new file mode 100644 index 0000000..a841a2d --- /dev/null +++ b/src/game/shared/world/item_registry.hh @@ -0,0 +1,26 @@ +#pragma once + +#include "shared/world/item.hh" + +namespace world::item_registry +{ +extern std::unordered_map names; +extern std::vector> items; +} // namespace world::item_registry + +namespace world::item_registry +{ +Item* register_item(const ItemBuilder& builder); +Item* find(std::string_view name); +Item* find(const item_id item); +} // namespace world::item_registry + +namespace world::item_registry +{ +void purge(void); +} // namespace world::item_registry + +namespace world::item_registry +{ +std::uint64_t get_checksum(void); +} // namespace world::item_registry -- cgit