From f40d09cb8f712e87691af4912f3630d92d692779 Mon Sep 17 00:00:00 2001 From: untodesu Date: Thu, 11 Dec 2025 15:14:26 +0500 Subject: Shuffle stuff around - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions --- src/game/shared/world/ray_dda.hh | 38 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 src/game/shared/world/ray_dda.hh (limited to 'src/game/shared/world/ray_dda.hh') diff --git a/src/game/shared/world/ray_dda.hh b/src/game/shared/world/ray_dda.hh new file mode 100644 index 0000000..0f548ba --- /dev/null +++ b/src/game/shared/world/ray_dda.hh @@ -0,0 +1,38 @@ +#pragma once + +#include "shared/types.hh" + +namespace world +{ +class Dimension; +class Voxel; +} // namespace world + +namespace world +{ +class RayDDA final { +public: + RayDDA(void) = default; + explicit RayDDA(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); + explicit RayDDA(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); + + void reset(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); + void reset(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); + + const Voxel* step(void); + +public: + const Dimension* dimension; + chunk_pos start_chunk; + glm::fvec3 start_fpos; + glm::fvec3 direction; + + glm::fvec3 delta_dist; + glm::fvec3 side_dist; + voxel_pos vstep; + + double distance; + voxel_pos vnormal; + voxel_pos vpos; +}; +} // namespace world -- cgit