{ "version": 4, "configurations": [ { "name": "Voxelius", "cppStandard": "c++20", "defines": [ "GLFW_INCLUDE_NONE", "MINIZ_NO_STDIO", "MINIZ_NO_ZLIB_COMPATIBLE_NAMES", "SPDLOG_USE_STD_FORMAT", "NOMINMAX", "_CRT_SECURE_NO_WARNINGS", "_USE_MATH_DEFINES" ], "includePath": [ "${workspaceFolder}/build/unix/**/_deps/glfw-src/include", "${workspaceFolder}/build/win32/_deps/glfw-src/include", "${workspaceFolder}/build/win64/_deps/glfw-src/include", "${workspaceFolder}/external/dr_libs/include", "${workspaceFolder}/external/emhash/include", "${workspaceFolder}/external/enet/include", "${workspaceFolder}/external/entt/include", "${workspaceFolder}/external/fastnoiselite/include", "${workspaceFolder}/external/glad/include", "${workspaceFolder}/external/glm/include", "${workspaceFolder}/external/imgui/include", "${workspaceFolder}/external/miniz/include", "${workspaceFolder}/external/parson/include", "${workspaceFolder}/external/physfs/include", "${workspaceFolder}/external/salad/include", "${workspaceFolder}/external/spdlog/include", "${workspaceFolder}/external/stb/include", "${workspaceFolder}/external/thread_pool/include", "${workspaceFolder}/src/game/", "${workspaceFolder}/src", "${default}" ] } ] }