#ifndef CLIENT_CHUNK_VISIBILITY_HH #define CLIENT_CHUNK_VISIBILITY_HH 1 #pragma once #include "shared/types.hh" struct ChunkVisibleComponent final {}; namespace chunk_visibility { void update_chunk(entt::entity entity); void update_chunk(const chunk_pos &cpos); void update_chunks(void); } // namespace chunk_visibility namespace chunk_visibility { void cleanup(void); void update(void); } // namespace chunk_visibility #endif /* CLIENT_CHUNK_VISIBILITY_HH */