#include "client/pch.hh" #include "client/config/gamepad_button.hh" #include "core/math/constexpr.hh" #include "client/io/gamepad.hh" constexpr static const char* UNKNOWN_BUTTON_NAME = "UNKNOWN"; static const std::pair button_names[] = { { GLFW_GAMEPAD_BUTTON_A, "A" }, { GLFW_GAMEPAD_BUTTON_B, "B" }, { GLFW_GAMEPAD_BUTTON_X, "X" }, { GLFW_GAMEPAD_BUTTON_Y, "Y" }, { GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, "L_BUMP" }, { GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, "R_BUMP" }, { GLFW_GAMEPAD_BUTTON_BACK, "BACK" }, { GLFW_GAMEPAD_BUTTON_START, "START" }, { GLFW_GAMEPAD_BUTTON_GUIDE, "GUIDE" }, { GLFW_GAMEPAD_BUTTON_LEFT_THUMB, "L_THUMB" }, { GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, "R_THUMB" }, { GLFW_GAMEPAD_BUTTON_DPAD_UP, "DPAD_UP" }, { GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, "DPAD_RIGHT" }, { GLFW_GAMEPAD_BUTTON_DPAD_DOWN, "DPAD_DOWN" }, { GLFW_GAMEPAD_BUTTON_DPAD_LEFT, "DPAD_LEFT" }, }; static const char* get_button_name(int button) { for(const auto& it : button_names) { if(it.first == button) { return it.second; } } return UNKNOWN_BUTTON_NAME; } config::GamepadButton::GamepadButton(void) { m_gamepad_button = io::INVALID_GAMEPAD_BUTTON; m_name = UNKNOWN_BUTTON_NAME; } config::GamepadButton::GamepadButton(int button) { m_gamepad_button = button; m_name = get_button_name(button); } const char* config::GamepadButton::get(void) const { return m_name; } void config::GamepadButton::set(const char* value) { for(const auto& it : button_names) { if(!std::strcmp(it.second, value)) { m_gamepad_button = it.first; m_name = it.second; return; } } m_gamepad_button = io::INVALID_GAMEPAD_BUTTON; m_name = UNKNOWN_BUTTON_NAME; } int config::GamepadButton::get_button(void) const { return m_gamepad_button; } void config::GamepadButton::set_button(int button) { m_gamepad_button = button; m_name = get_button_name(button); } bool config::GamepadButton::equals(int button) const { return m_gamepad_button == button; } bool config::GamepadButton::is_pressed(const GLFWgamepadstate& state) const { return m_gamepad_button < math::array_size(state.buttons) && state.buttons[m_gamepad_button] == GLFW_PRESS; }