#include "client/pch.hh" #include "client/crosshair.hh" #include "core/constexpr.hh" #include "core/resource.hh" #include "client/globals.hh" #include "client/session.hh" #include "client/texture_gui.hh" static resource_ptr texture; void crosshair::init(void) { texture = resource::load("textures/gui/hud_crosshair.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP); if(texture == nullptr) { spdlog::critical("crosshair: texture load failed"); std::terminate(); } } void crosshair::deinit(void) { texture = nullptr; } void crosshair::layout(void) { auto viewport = ImGui::GetMainViewport(); auto draw_list = ImGui::GetForegroundDrawList(); auto scaled_width = cxpr::max(texture->size.x, globals::gui_scale * texture->size.x / 2); auto scaled_height = cxpr::max(texture->size.y, globals::gui_scale * texture->size.y / 2); auto start = ImVec2(static_cast(0.5f * viewport->Size.x) - (scaled_width / 2), static_cast(0.5f * viewport->Size.y) - (scaled_height / 2)); auto end = ImVec2(start.x + scaled_width, start.y + scaled_height); draw_list->AddImage(texture->handle, start, end); }