#ifndef CLIENT_GAME_HH #define CLIENT_GAME_HH 1 #pragma once class ConfigBoolean; class ConfigString; class ConfigUnsigned; namespace client_game { extern ConfigBoolean streamer_mode; extern ConfigBoolean vertical_sync; extern ConfigBoolean world_curvature; extern ConfigUnsigned pixel_size; extern ConfigUnsigned fog_mode; extern ConfigString username; } // namespace client_game namespace client_game { void init(void); void init_late(void); void deinit(void); void fixed_update(void); void fixed_update_late(void); void update(void); void update_late(void); void render(void); void layout(void); } // namespace client_game #endif /* CLIENT_GAME_HH */