#include "client/pch.hh" #include "client/gamepad_button.hh" #include "core/constexpr.hh" #include "client/gamepad.hh" constexpr static const char *UNKNOWN_BUTTON_NAME = "UNKNOWN"; static const std::pair button_names[] = { { GLFW_GAMEPAD_BUTTON_A, "A" }, { GLFW_GAMEPAD_BUTTON_B, "B" }, { GLFW_GAMEPAD_BUTTON_X, "X" }, { GLFW_GAMEPAD_BUTTON_Y, "Y" }, { GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, "L_BUMP" }, { GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, "R_BUMP" }, { GLFW_GAMEPAD_BUTTON_BACK, "BACK" }, { GLFW_GAMEPAD_BUTTON_START, "START" }, { GLFW_GAMEPAD_BUTTON_GUIDE, "GUIDE" }, { GLFW_GAMEPAD_BUTTON_LEFT_THUMB, "L_THUMB" }, { GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, "R_THUMB" }, { GLFW_GAMEPAD_BUTTON_DPAD_UP, "DPAD_UP" }, { GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, "DPAD_RIGHT" }, { GLFW_GAMEPAD_BUTTON_DPAD_DOWN, "DPAD_DOWN" }, { GLFW_GAMEPAD_BUTTON_DPAD_LEFT, "DPAD_LEFT" }, }; static const char *get_button_name(int button) { for(const auto &it : button_names) { if(it.first != button) continue; return it.second; } return UNKNOWN_BUTTON_NAME; } ConfigGamepadButton::ConfigGamepadButton(void) { m_gamepad_button = INVALID_GAMEPAD_BUTTON; m_name = UNKNOWN_BUTTON_NAME; } ConfigGamepadButton::ConfigGamepadButton(int button) { m_gamepad_button = button; m_name = get_button_name(button); } const char *ConfigGamepadButton::get(void) const { return m_name; } void ConfigGamepadButton::set(const char *value) { for(const auto &it : button_names) { if(!std::strcmp(it.second, value)) { m_gamepad_button = it.first; m_name = it.second; return; } } m_gamepad_button = INVALID_GAMEPAD_BUTTON; m_name = UNKNOWN_BUTTON_NAME; } int ConfigGamepadButton::get_button(void) const { return m_gamepad_button; } void ConfigGamepadButton::set_button(int button) { m_gamepad_button = button; m_name = get_button_name(button); } bool ConfigGamepadButton::equals(int button) const { return m_gamepad_button == button; } bool ConfigGamepadButton::is_pressed(const GLFWgamepadstate &state) const { if((m_gamepad_button < cxpr::array_size(state.buttons)) && (state.buttons[m_gamepad_button] == GLFW_PRESS)) return true; return false; }