#include "client/pch.hh" #include "client/player_target.hh" #include "shared/coord.hh" #include "shared/dimension.hh" #include "shared/ray_dda.hh" #include "client/camera.hh" #include "client/game.hh" #include "client/globals.hh" #include "client/outline.hh" #include "client/session.hh" constexpr static float MAX_REACH = 16.0f; voxel_id player_target::voxel; voxel_pos player_target::coord; voxel_pos player_target::normal; const VoxelInfo *player_target::info; void player_target::init(void) { player_target::voxel = NULL_VOXEL_ID; player_target::coord = voxel_pos(); player_target::normal = voxel_pos(); player_target::info = nullptr; } void player_target::update(void) { if(session::is_ingame()) { RayDDA ray(globals::dimension, camera::position_chunk, camera::position_local, camera::direction); do { player_target::voxel = ray.step(); if(player_target::voxel != NULL_VOXEL_ID) { player_target::coord = ray.vpos; player_target::normal = ray.vnormal; player_target::info = voxel_registry::find(player_target::voxel); break; } player_target::coord = voxel_pos(); player_target::normal = voxel_pos(); player_target::info = nullptr; } while(ray.distance < MAX_REACH); } else { player_target::voxel = NULL_VOXEL_ID; player_target::coord = voxel_pos(); player_target::normal = voxel_pos(); player_target::info = nullptr; } } void player_target::render(void) { if((player_target::voxel != NULL_VOXEL_ID) && !client_game::hide_hud) { auto cpos = coord::to_chunk(player_target::coord); auto fpos = coord::to_local(player_target::coord); outline::prepare(); outline::cube(cpos, glm::fvec3(fpos), glm::fvec3(1.0f), 2.0f, glm::fvec4(0.0f, 0.0f, 0.0f, 1.0f)); } }