#ifndef CLIENT_PLAYER_TARGET_HH #define CLIENT_PLAYER_TARGET_HH 1 #pragma once #include "shared/voxel_registry.hh" namespace player_target { extern voxel_id voxel; extern voxel_pos coord; extern voxel_pos normal; extern const VoxelInfo *info; } // namespace player_target namespace player_target { void init(void); void update(void); } // namespace player_target #endif /* CLIENT_PLAYER_TARGET_HH */