#include "client/pch.hh" #include "client/sound_emitter.hh" #include "core/config.hh" #include "core/constexpr.hh" #include "shared/coord.hh" #include "shared/dimension.hh" #include "shared/transform.hh" #include "shared/velocity.hh" #include "client/camera.hh" #include "client/globals.hh" #include "client/sound.hh" SoundEmitterComponent::SoundEmitterComponent(void) { alGenSources(1, &source); sound = nullptr; } SoundEmitterComponent::~SoundEmitterComponent(void) { alSourceStop(source); alDeleteSources(1, &source); } void SoundEmitterComponent::update(void) { if(globals::dimension) { const auto view = globals::dimension->entities.view(); const auto& pivot = camera::position_chunk; const auto gain = cxpr::clamp(sound::volume_effects.get_value() * 0.01f, 0.0f, 1.0f); for(const auto [entity, emitter] : view.each()) { alSourcef(emitter.source, AL_GAIN, gain); if(const auto transform = globals::dimension->entities.try_get(entity)) { auto position = coord::to_relative(pivot, transform->chunk, transform->local); alSource3f(emitter.source, AL_POSITION, position.x, position.y, position.z); } if(const auto velocity = globals::dimension->entities.try_get(entity)) { alSource3f(emitter.source, AL_VELOCITY, velocity->value.x, velocity->value.y, velocity->value.z); } ALint source_state; alGetSourcei(emitter.source, AL_SOURCE_STATE, &source_state); if(source_state == AL_STOPPED) { alSourceRewind(emitter.source); emitter.sound = nullptr; } } } }