#ifndef CLIENT_TOGGLES_HH #define CLIENT_TOGGLES_HH 1 #pragma once namespace toggles { // The value is true whenever the debug // toggles manager awaits for a sequenced key // to be pressed. During this no input should // be processed by any other gameplay system extern bool is_sequence_await; } // namespace toggles namespace toggles { extern bool draw_chunk_borders; extern bool draw_metrics; extern bool render_fullbright; extern bool render_wireframe; } // namespace toggles namespace toggles { void init(void); } // namespace toggles #endif /* CLIENT_TOGGLES_HH */