#ifndef CLIENT_VOXEL_SOUNDS_HH #define CLIENT_VOXEL_SOUNDS_HH 1 #pragma once #include "core/resource.hh" #include "shared/voxel_registry.hh" struct SoundEffect; namespace voxel_sounds { void init(void); void deinit(void); } // namespace voxel_sounds namespace voxel_sounds { resource_ptr get_footsteps(voxel_surface surface); resource_ptr get_placebreak(voxel_surface surface); } // namespace voxel_sounds #endif /* CLIENT_VOXEL_SOUNDS_HH */