#pragma once #include "core/resource/resource.hh" #include "shared/world/voxel_registry.hh" struct SoundEffect; namespace world::voxel_sounds { void init(void); void shutdown(void); } // namespace world::voxel_sounds namespace world::voxel_sounds { resource_ptr get_footsteps(voxel_surface surface); resource_ptr get_placebreak(voxel_surface surface); } // namespace world::voxel_sounds