add_executable(vserver "${CMAKE_CURRENT_LIST_DIR}/chat.cc" "${CMAKE_CURRENT_LIST_DIR}/chat.hh" "${CMAKE_CURRENT_LIST_DIR}/game.cc" "${CMAKE_CURRENT_LIST_DIR}/game.hh" "${CMAKE_CURRENT_LIST_DIR}/globals.cc" "${CMAKE_CURRENT_LIST_DIR}/globals.hh" "${CMAKE_CURRENT_LIST_DIR}/inhabited.hh" "${CMAKE_CURRENT_LIST_DIR}/main.cc" "${CMAKE_CURRENT_LIST_DIR}/overworld.cc" "${CMAKE_CURRENT_LIST_DIR}/overworld.hh" "${CMAKE_CURRENT_LIST_DIR}/pch.hh" "${CMAKE_CURRENT_LIST_DIR}/receive.cc" "${CMAKE_CURRENT_LIST_DIR}/receive.hh" "${CMAKE_CURRENT_LIST_DIR}/sessions.cc" "${CMAKE_CURRENT_LIST_DIR}/sessions.hh" "${CMAKE_CURRENT_LIST_DIR}/status.cc" "${CMAKE_CURRENT_LIST_DIR}/status.hh" "${CMAKE_CURRENT_LIST_DIR}/universe.cc" "${CMAKE_CURRENT_LIST_DIR}/universe.hh" "${CMAKE_CURRENT_LIST_DIR}/unloader.cc" "${CMAKE_CURRENT_LIST_DIR}/unloader.hh" "${CMAKE_CURRENT_LIST_DIR}/whitelist.cc" "${CMAKE_CURRENT_LIST_DIR}/whitelist.hh" "${CMAKE_CURRENT_LIST_DIR}/worldgen.cc" "${CMAKE_CURRENT_LIST_DIR}/worldgen.hh") target_compile_features(vserver PUBLIC cxx_std_20) target_include_directories(vserver PUBLIC "${DEPS_INCLUDE_DIR}") target_include_directories(vserver PRIVATE "${PROJECT_SOURCE_DIR}") target_include_directories(vserver PRIVATE "${PROJECT_SOURCE_DIR}/game") target_precompile_headers(vserver PRIVATE "${CMAKE_CURRENT_LIST_DIR}/pch.hh") target_link_libraries(vserver PUBLIC shared) if(WIN32) enable_language(RC) target_sources(vserver PRIVATE "${CMAKE_CURRENT_LIST_DIR}/vserver.rc") endif() install(TARGETS vserver RUNTIME DESTINATION ".")