#include "server/pch.hh" #include "core/binfile.hh" #include "core/cmdline.hh" #include "core/config.hh" #include "core/constexpr.hh" #include "core/epoch.hh" #include "core/image.hh" #include "core/resource.hh" #include "core/version.hh" #include "shared/game.hh" #include "shared/protocol.hh" #include "shared/threading.hh" #include "server/game.hh" #include "server/globals.hh" static ConfigUnsigned server_tickrate(protocol::TICKRATE, 10U, 300U); static void on_termination_signal(int) { spdlog::warn("server: received termination signal"); globals::is_running = false; } int main(int argc, char** argv) { cmdline::create(argc, argv); shared_game::init(argc, argv); spdlog::info("Voxelius Server {}", project_version_string); globals::fixed_frametime = 0.0f; globals::fixed_frametime_avg = 0.0f; globals::fixed_frametime_us = 0; globals::fixed_framecount = 0; globals::curtime = epoch::microseconds(); globals::is_running = true; std::signal(SIGINT, &on_termination_signal); std::signal(SIGTERM, &on_termination_signal); server_game::init(); threading::init(); globals::server_config.add_value("server.tickrate", server_tickrate); globals::server_config.load_file("server.conf"); globals::server_config.load_cmdline(); globals::tickrate = server_tickrate.get_value(); globals::tickrate_dt = static_cast(1000000.0f / static_cast(globals::tickrate)); server_game::init_late(); std::uint64_t last_curtime = globals::curtime; while(globals::is_running) { globals::curtime = epoch::microseconds(); globals::fixed_frametime_us = globals::curtime - last_curtime; globals::fixed_frametime = static_cast(globals::fixed_frametime_us) / 1000000.0f; globals::fixed_frametime_avg += globals::fixed_frametime; globals::fixed_frametime_avg *= 0.5f; last_curtime = globals::curtime; server_game::fixed_update(); server_game::fixed_update_late(); globals::dispatcher.update(); globals::fixed_framecount += 1; std::this_thread::sleep_for(std::chrono::microseconds(globals::tickrate_dt)); resource::soft_cleanup(); resource::soft_cleanup(); threading::update(); } server_game::deinit(); resource::hard_cleanup(); resource::hard_cleanup(); threading::deinit(); spdlog::info("server: shutdown after {} frames", globals::fixed_framecount); spdlog::info("server: average framerate: {:.03f} TPS", 1.0f / globals::fixed_frametime_avg); spdlog::info("server: average frametime: {:.03f} MSPT", 1000.0f * globals::fixed_frametime_avg); globals::server_config.save_file("server.conf"); shared_game::deinit(); return EXIT_SUCCESS; }