#include "server/pch.hh" #include "server/status.hh" #include "core/config.hh" #include "shared/protocol.hh" #include "shared/splash.hh" #include "server/globals.hh" #include "server/sessions.hh" static void on_status_request_packet(const protocol::StatusRequest &packet) { protocol::StatusResponse response; response.version = protocol::VERSION; response.max_players = sessions::max_players.get_value(); response.num_players = sessions::num_players; response.motd = splash::get(); protocol::send(packet.peer, protocol::encode(response)); } void status::init(void) { globals::dispatcher.sink().connect<&on_status_request_packet>(); }