add_library(shared STATIC "${CMAKE_CURRENT_LIST_DIR}/const.hh" "${CMAKE_CURRENT_LIST_DIR}/coord.hh" "${CMAKE_CURRENT_LIST_DIR}/game.cc" "${CMAKE_CURRENT_LIST_DIR}/game.hh" "${CMAKE_CURRENT_LIST_DIR}/game_items.cc" "${CMAKE_CURRENT_LIST_DIR}/game_items.hh" "${CMAKE_CURRENT_LIST_DIR}/game_voxels.cc" "${CMAKE_CURRENT_LIST_DIR}/game_voxels.hh" "${CMAKE_CURRENT_LIST_DIR}/globals.cc" "${CMAKE_CURRENT_LIST_DIR}/globals.hh" "${CMAKE_CURRENT_LIST_DIR}/pch.hh" "${CMAKE_CURRENT_LIST_DIR}/protocol.cc" "${CMAKE_CURRENT_LIST_DIR}/protocol.hh" "${CMAKE_CURRENT_LIST_DIR}/splash.cc" "${CMAKE_CURRENT_LIST_DIR}/splash.hh" "${CMAKE_CURRENT_LIST_DIR}/threading.cc" "${CMAKE_CURRENT_LIST_DIR}/threading.hh" "${CMAKE_CURRENT_LIST_DIR}/types.hh") target_compile_features(shared PUBLIC cxx_std_20) target_include_directories(shared PRIVATE "${PROJECT_SOURCE_DIR}") target_include_directories(shared PRIVATE "${PROJECT_SOURCE_DIR}/game") target_precompile_headers(shared PRIVATE "${CMAKE_CURRENT_LIST_DIR}/pch.hh") target_link_libraries(shared PUBLIC core enet entt FNL miniz parson thread_pool) add_subdirectory(entity) add_subdirectory(world)