#include "shared/pch.hh" #include "shared/entity/stasis.hh" #include "shared/entity/transform.hh" #include "shared/world/dimension.hh" void entity::Stasis::fixed_update(world::Dimension* dimension) { auto view = dimension->entities.view(); for(auto [entity, transform] : view.each()) { if(dimension->find_chunk(transform.chunk)) { dimension->entities.remove(entity); } else { dimension->entities.emplace_or_replace(entity); } } }