#include "shared/pch.hh" #include "shared/entity/transform.hh" #include "shared/world/dimension.hh" #include "shared/const.hh" constexpr inline static void update_component(unsigned int dim, entity::Transform& component) { if(component.local[dim] >= CHUNK_SIZE) { component.local[dim] -= CHUNK_SIZE; component.chunk[dim] += 1; return; } if(component.local[dim] < 0.0f) { component.local[dim] += CHUNK_SIZE; component.chunk[dim] -= 1; return; } } void entity::Transform::fixed_update(world::Dimension* dimension) { auto view = dimension->entities.view(); for(auto [entity, transform] : view.each()) { update_component(0U, transform); update_component(1U, transform); update_component(2U, transform); } }