#include "shared/pch.hh" #include "shared/game_items.hh" #include "shared/game_voxels.hh" #include "shared/item_registry.hh" item_id game_items::stone = NULL_ITEM_ID; item_id game_items::cobblestone = NULL_ITEM_ID; item_id game_items::dirt = NULL_ITEM_ID; item_id game_items::grass = NULL_ITEM_ID; item_id game_items::oak_leaves = NULL_ITEM_ID; item_id game_items::oak_planks = NULL_ITEM_ID; item_id game_items::oak_log = NULL_ITEM_ID; item_id game_items::glass = NULL_ITEM_ID; item_id game_items::slime = NULL_ITEM_ID; item_id game_items::mud = NULL_ITEM_ID; void game_items::populate(void) { // Stone; a hardened slate rock game_items::stone = item_registry::construct("stone").set_texture("textures/item/stone.png").set_place_voxel(game_voxels::stone).build(); // Cobblestone; a bunch of small stones game_items::cobblestone = item_registry::construct("cobblestone").set_texture("textures/item/cobblestone.png").set_place_voxel(game_voxels::cobblestone).build(); // Dirt; it's very dirty game_items::dirt = item_registry::construct("dirt").set_texture("textures/item/dirt.png").set_place_voxel(game_voxels::dirt).build(); // Grass; literally just grassy dirt game_items::grass = item_registry::construct("grass").set_texture("textures/item/grass.png").set_place_voxel(game_voxels::grass).build(); // Oak leaves; they're bushy! game_items::oak_leaves = item_registry::construct("oak_leaves").set_texture("textures/item/oak_leaves.png").set_place_voxel(game_voxels::oak_leaves).build(); // Oak planks; watch for splinters! game_items::oak_planks = item_registry::construct("oak_planks").set_texture("textures/item/oak_planks.png").set_place_voxel(game_voxels::oak_planks).build(); // Oak log; a big wad of wood game_items::oak_log = item_registry::construct("oak_log").set_texture("textures/item/oak_log.png").set_place_voxel(game_voxels::oak_log).build(); // Glass; used for windowing game_items::glass = item_registry::construct("glass").set_texture("textures/item/glass.png").set_place_voxel(game_voxels::glass).build(); // Slime; it's bouncy! game_items::slime = item_registry::construct("slime").set_texture("textures/item/slime.png").set_place_voxel(game_voxels::slime).build(); // Mud; you sink in it! game_items::mud = item_registry::construct("mud").set_texture("textures/item/mud.png").build(); }