#include "shared/pch.hh" #include "shared/game_items.hh" #include "shared/game_voxels.hh" #include "shared/item_registry.hh" item_id game_items::stone = NULL_ITEM_ID; item_id game_items::cobblestone = NULL_ITEM_ID; item_id game_items::dirt = NULL_ITEM_ID; item_id game_items::grass = NULL_ITEM_ID; item_id game_items::oak_leaves = NULL_ITEM_ID; item_id game_items::oak_planks = NULL_ITEM_ID; item_id game_items::oak_log = NULL_ITEM_ID; item_id game_items::glass = NULL_ITEM_ID; item_id game_items::slime = NULL_ITEM_ID; item_id game_items::mud = NULL_ITEM_ID; void game_items::populate(void) { // Stone; a hardened slate rock game_items::stone = item_registry::construct("stone") .set_texture("textures/item/stone.png") .set_place_voxel(game_voxels::stone) .build(); // Cobblestone; a bunch of small stones game_items::cobblestone = item_registry::construct("cobblestone") .set_texture("textures/item/cobblestone.png") .set_place_voxel(game_voxels::cobblestone) .build(); // Dirt; it's very dirty game_items::dirt = item_registry::construct("dirt") .set_texture("textures/item/dirt.png") .set_place_voxel(game_voxels::dirt) .build(); // Grass; literally just grassy dirt game_items::grass = item_registry::construct("grass") .set_texture("textures/item/grass.png") .set_place_voxel(game_voxels::grass) .build(); // Oak leaves; they're bushy! game_items::oak_leaves = item_registry::construct("oak_leaves") .set_texture("textures/item/oak_leaves.png") .set_place_voxel(game_voxels::oak_leaves) .build(); // Oak planks; watch for splinters! game_items::oak_planks = item_registry::construct("oak_planks") .set_texture("textures/item/oak_planks.png") .set_place_voxel(game_voxels::oak_planks) .build(); // Oak log; a big wad of wood game_items::oak_log = item_registry::construct("oak_log") .set_texture("textures/item/oak_log.png") .set_place_voxel(game_voxels::oak_log) .build(); // Glass; used for windowing game_items::glass = item_registry::construct("glass") .set_texture("textures/item/glass.png") .set_place_voxel(game_voxels::glass) .build(); // Slime; it's bouncy! game_items::slime = item_registry::construct("slime") .set_texture("textures/item/slime.png") .set_place_voxel(game_voxels::slime) .build(); // Mud; you sink in it! game_items::mud = item_registry::construct("mud") .set_texture("textures/item/mud.png") .build(); }