#ifndef SHARED_GAME_ITEMS #define SHARED_GAME_ITEMS 1 #pragma once #include "shared/types.hh" namespace game_items { extern item_id stone; extern item_id cobblestone; extern item_id dirt; extern item_id grass; extern item_id oak_leaves; extern item_id oak_planks; extern item_id oak_log; extern item_id glass; extern item_id slime; extern item_id mud; } // namespace game_items namespace game_items { void populate(void); } // namespace game_items #endif // SHARED_GAME_ITEMS