#include "shared/pch.hh" #include "shared/world/chunk.hh" #include "shared/world/voxel_registry.hh" #include "shared/coord.hh" world::Chunk::Chunk(entt::entity entity, Dimension* dimension) { m_entity = entity; m_dimension = dimension; m_voxels.fill(NULL_VOXEL_ID); m_biome = BIOME_VOID; } const world::Voxel* world::Chunk::get_voxel(const local_pos& lpos) const { return get_voxel(coord::to_index(lpos)); } const world::Voxel* world::Chunk::get_voxel(const std::size_t index) const { if(index >= CHUNK_VOLUME) { return nullptr; } return voxel_registry::find(m_voxels[index]); } void world::Chunk::set_voxel(const Voxel* voxel, const local_pos& lpos) { set_voxel(voxel, coord::to_index(lpos)); } void world::Chunk::set_voxel(const Voxel* voxel, const std::size_t index) { if(index < CHUNK_VOLUME) { m_voxels[index] = voxel ? voxel->get_id() : NULL_VOXEL_ID; return; } } const world::VoxelStorage& world::Chunk::get_voxels(void) const { return m_voxels; } void world::Chunk::set_voxels(const VoxelStorage& voxels) { m_voxels = voxels; } unsigned int world::Chunk::get_biome(void) const { return m_biome; } void world::Chunk::set_biome(unsigned int biome) { m_biome = biome; } entt::entity world::Chunk::get_entity(void) const { return m_entity; } world::Dimension* world::Chunk::get_dimension(void) const { return m_dimension; }