#include "shared/pch.hh" #include "shared/world/chunk_aabb.hh" void world::ChunkAABB::set_bounds(const chunk_pos& min, const chunk_pos& max) { this->min = min; this->max = max; } void world::ChunkAABB::set_offset(const chunk_pos& base, const chunk_pos& size) { this->min = base; this->max = base + size; } bool world::ChunkAABB::contains(const chunk_pos& point) const { auto result = true; result = result && (point.x >= min.x) && (point.x <= max.x); result = result && (point.y >= min.y) && (point.y <= max.y); result = result && (point.z >= min.z) && (point.z <= max.z); return result; } bool world::ChunkAABB::intersect(const ChunkAABB& other_box) const { auto result = true; result = result && (min.x < other_box.max.x) && (max.x > other_box.min.x); result = result && (min.y < other_box.max.y) && (max.y > other_box.min.y); result = result && (min.z < other_box.max.z) && (max.z > other_box.min.z); return result; } world::ChunkAABB world::ChunkAABB::combine_with(const ChunkAABB& other_box) const { ChunkAABB result; result.set_bounds(min, other_box.max); return result; } world::ChunkAABB world::ChunkAABB::multiply_with(const ChunkAABB& other_box) const { ChunkAABB result; result.set_bounds(other_box.min, max); return result; } world::ChunkAABB world::ChunkAABB::push(const chunk_pos& vector) const { ChunkAABB result; result.set_bounds(min + vector, max + vector); return result; }