#include "shared/pch.hh" #include "shared/world/voxel.hh" #include "core/math/crc64.hh" #include "shared/world/dimension.hh" void world::Voxel::on_place(Dimension* dimension, const voxel_pos& vpos) const { // empty } void world::Voxel::on_remove(Dimension* dimension, const voxel_pos& vpos) const { // empty } void world::Voxel::on_tick(Dimension* dimension, const voxel_pos& vpos) const { // empty } void world::Voxel::set_id(voxel_id id) noexcept { m_id = id; } std::size_t world::Voxel::get_random_texture_index(VoxelFace face, const voxel_pos& vpos) const { const auto& textures = get_face_textures(face); assert(textures.size()); std::uint64_t hash = 0U; hash = math::crc64(&vpos.x, sizeof(vpos.x), hash); hash = math::crc64(&vpos.y, sizeof(vpos.y), hash); hash = math::crc64(&vpos.z, sizeof(vpos.z), hash); return static_cast(hash % textures.size()); } void world::Voxel::set_face_cache(VoxelFace face, std::size_t offset, std::size_t plane) { assert(face < m_cached_face_offsets.size()); assert(face < m_cached_face_planes.size()); m_cached_face_offsets[face] = offset; m_cached_face_planes[face] = plane; } std::uint64_t world::Voxel::calculate_checksum(std::uint64_t combine) const { combine = math::crc64(m_name.data(), m_name.size(), combine); combine += static_cast(m_shape); combine += static_cast(m_render_mode); return combine; } std::shared_ptr world::Voxel::clone(void) const { return std::make_shared(*this); } void world::Voxel::set_name(std::string_view name) noexcept { assert(name.size()); m_name = name; } void world::Voxel::set_render_mode(VoxelRender mode) noexcept { m_render_mode = mode; } void world::Voxel::set_shape(VoxelShape shape) noexcept { m_shape = shape; } void world::Voxel::set_animated(bool animated) noexcept { m_animated = animated; } void world::Voxel::set_touch_type(VoxelTouch type) noexcept { m_touch_type = type; } void world::Voxel::set_touch_values(const glm::fvec3& values) noexcept { m_touch_values = values; } void world::Voxel::set_surface_material(VoxelMaterial material) noexcept { m_surface_material = material; } void world::Voxel::set_collision(const math::AABBf& box) noexcept { m_collision = box; } void world::Voxel::add_default_texture(std::string_view path) { assert(path.size()); m_default_textures.emplace_back(path); } void world::Voxel::add_face_texture(VoxelFace face, std::string_view path) { assert(face < m_face_textures.size()); assert(path.size()); m_face_textures[face].emplace_back(path); }