// SPDX-License-Identifier: BSD-2-Clause // Copyright (c) 2025 Kirill Dmitrievich // File: interpolation.cc // Description: Interpolate components between server frames #include "client/pch.hh" #include "client/entity/interpolation.hh" #include "core/math/constexpr.hh" #include "shared/entity/head.hh" #include "shared/entity/transform.hh" #include "shared/entity/velocity.hh" #include "shared/world/dimension.hh" #include "shared/coord.hh" #include "client/globals.hh" static void transform_interpolate(float alpha) { auto group = globals::dimension->entities.group(entt::get); for(auto [entity, interp, current, previous] : group.each()) { interp.angles[0] = glm::mix(previous.angles[0], current.angles[0], alpha); interp.angles[1] = glm::mix(previous.angles[1], current.angles[1], alpha); interp.angles[2] = glm::mix(previous.angles[2], current.angles[2], alpha); // Figure out previous chunk-local floating-point coordinates transformed // to the current WorldCoord's chunk domain coordinates; we're interpolating // against these instead of using previous.position.local to prevent jittering auto previous_shift = coord::to_relative(current.chunk, current.local, previous.chunk, previous.local); auto previous_local = current.local + previous_shift; interp.chunk.x = current.chunk.x; interp.chunk.y = current.chunk.y; interp.chunk.z = current.chunk.z; interp.local.x = glm::mix(previous_local.x, current.local.x, alpha); interp.local.y = glm::mix(previous_local.y, current.local.y, alpha); interp.local.z = glm::mix(previous_local.z, current.local.z, alpha); } } static void head_interpolate(float alpha) { auto group = globals::dimension->entities.group(entt::get); for(auto [entity, interp, current, previous] : group.each()) { interp.angles[0] = glm::mix(previous.angles[0], current.angles[0], alpha); interp.angles[1] = glm::mix(previous.angles[1], current.angles[1], alpha); interp.angles[2] = glm::mix(previous.angles[2], current.angles[2], alpha); interp.offset.x = glm::mix(previous.offset.x, current.offset.x, alpha); interp.offset.y = glm::mix(previous.offset.y, current.offset.y, alpha); interp.offset.z = glm::mix(previous.offset.z, current.offset.z, alpha); } } static void velocity_interpolate(float alpha) { auto group = globals::dimension->entities.group(entt::get); for(auto [entity, interp, current, previous] : group.each()) { interp.value[0] = glm::mix(previous.value[0], current.value[0], alpha); interp.value[1] = glm::mix(previous.value[1], current.value[1], alpha); interp.value[2] = glm::mix(previous.value[2], current.value[2], alpha); } } void interpolation::update(void) { if(globals::dimension) { auto alpha = static_cast(globals::fixed_accumulator) / static_cast(globals::fixed_frametime_us); transform_interpolate(alpha); head_interpolate(alpha); velocity_interpolate(alpha); } }