// SPDX-License-Identifier: BSD-2-Clause // Copyright (c) 2025 Kirill Dmitrievich // File: background.hh // Description: Background texture rendering when you're not in-game #ifndef CLIENT_GUI_BACKGROUND_HH #define CLIENT_GUI_BACKGROUND_HH #pragma once namespace background { void init(void); void shutdown(void); void layout(void); } // namespace background #endif