#include "client/pch.hh" #include "client/gui/status_lines.hh" #include "client/gui/imutils_text.hh" #include "client/globals.hh" static float line_offsets[STATUS_COUNT]; static ImFont* line_fonts[STATUS_COUNT]; static float line_sizes[STATUS_COUNT]; static ImVec4 line_text_colors[STATUS_COUNT]; static ImVec4 line_shadow_colors[STATUS_COUNT]; static std::string line_strings[STATUS_COUNT]; static std::uint64_t line_spawns[STATUS_COUNT]; static float line_fadeouts[STATUS_COUNT]; void status_lines::init(void) { for(unsigned int i = 0U; i < STATUS_COUNT; ++i) { line_text_colors[i] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f); line_shadow_colors[i] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f); line_strings[i] = std::string(); line_spawns[i] = UINT64_MAX; line_fadeouts[i] = 0.0f; } } void status_lines::init_late(void) { line_offsets[STATUS_DEBUG] = 128.0f; line_offsets[STATUS_HOTBAR] = 80.0f; } void status_lines::layout(void) { line_fonts[STATUS_DEBUG] = globals::font_unscii8; line_sizes[STATUS_DEBUG] = 8.0f; line_fonts[STATUS_HOTBAR] = globals::font_unscii16; line_sizes[STATUS_HOTBAR] = 16.0f; auto viewport = ImGui::GetMainViewport(); auto draw_list = ImGui::GetForegroundDrawList(); for(unsigned int i = 0U; i < STATUS_COUNT; ++i) { auto offset = line_offsets[i] * globals::gui_scale; auto& text = line_strings[i]; auto* font = line_fonts[i]; auto size = font->CalcTextSizeA(line_sizes[i] * globals::gui_scale, FLT_MAX, 0.0f, text.c_str(), text.c_str() + text.size()); auto pos = ImVec2(0.5f * (viewport->Size.x - size.x), viewport->Size.y - offset); auto spawn = line_spawns[i]; auto fadeout = line_fadeouts[i]; auto alpha = std::exp(-1.0f * std::pow(1.0e-6f * static_cast(globals::curtime - spawn) / fadeout, 10.0f)); auto& color = line_text_colors[i]; auto& shadow = line_shadow_colors[i]; auto color_U32 = ImGui::GetColorU32(ImVec4(color.x, color.y, color.z, color.w * alpha)); auto shadow_U32 = ImGui::GetColorU32(ImVec4(shadow.x, shadow.y, shadow.z, color.w * alpha)); imutils::text_nw(draw_list, text, pos, color_U32, shadow_U32, font, line_sizes[i] * globals::gui_scale); } } void status_lines::set(unsigned int line, std::string_view text, const ImVec4& color, float fadeout) { line_text_colors[line] = ImVec4(color.x, color.y, color.z, color.w); line_shadow_colors[line] = ImVec4(color.x * 0.1f, color.y * 0.1f, color.z * 0.1f, color.w); line_strings[line] = text; line_spawns[line] = globals::curtime; line_fadeouts[line] = fadeout; } void status_lines::unset(unsigned int line) { line_text_colors[line] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f); line_shadow_colors[line] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f); line_strings[line] = std::string(); line_spawns[line] = UINT64_C(0); line_fadeouts[line] = 0.0f; }