// SPDX-License-Identifier: BSD-2-Clause // Copyright (c) 2025 Kirill Dmitrievich // File: chunk_mesher.hh // Description: Threaded voxel mesh generation #ifndef CLIENT_WORLD_CHUNK_MESHER_HH #define CLIENT_WORLD_CHUNK_MESHER_HH #pragma once #include "client/world/chunk_vbo.hh" struct ChunkMesh final { std::vector quad_nb; std::vector quad_b; }; namespace chunk_mesher { void init(void); void shutdown(void); void update(void); } // namespace chunk_mesher #endif