// SPDX-License-Identifier: BSD-2-Clause // Copyright (c) 2025 Kirill Dmitrievich // File: player_target.hh // Description: Handle logic for targeting voxels #ifndef CLIENT_WORLD_PLAYER_TARGET_HH #define CLIENT_WORLD_PLAYER_TARGET_HH #pragma once #include "shared/world/voxel_registry.hh" namespace player_target { extern voxel_pos coord; extern voxel_pos normal; extern const Voxel* voxel; } // namespace player_target namespace player_target { void init(void); void update(void); void render(void); } // namespace player_target #endif