#pragma once #include "core/resource/resource.hh" #include "shared/world/voxel.hh" struct SoundEffect; namespace voxel_sounds { void init(void); void shutdown(void); } // namespace voxel_sounds namespace voxel_sounds { resource_ptr get_footsteps(VoxelMaterial material); resource_ptr get_placebreak(VoxelMaterial material); } // namespace voxel_sounds