#ifndef SERVER_GAME_HH #define SERVER_GAME_HH 1 #pragma once class ConfigUnsigned; namespace server_game { extern ConfigUnsigned view_distance; } // namespace server_game namespace server_game { extern std::uint64_t password_hash; } // namespace server_game namespace server_game { void init(void); void init_late(void); void shutdown(void); void fixed_update(void); void fixed_update_late(void); } // namespace server_game #endif // SERVER_GAME_HH