add_library(shared STATIC "${CMAKE_CURRENT_LIST_DIR}/chunk_aabb.cc" "${CMAKE_CURRENT_LIST_DIR}/chunk_aabb.hh" "${CMAKE_CURRENT_LIST_DIR}/chunk.cc" "${CMAKE_CURRENT_LIST_DIR}/chunk.hh" "${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt" "${CMAKE_CURRENT_LIST_DIR}/collision.cc" "${CMAKE_CURRENT_LIST_DIR}/collision.hh" "${CMAKE_CURRENT_LIST_DIR}/const.hh" "${CMAKE_CURRENT_LIST_DIR}/coord.hh" "${CMAKE_CURRENT_LIST_DIR}/dimension.cc" "${CMAKE_CURRENT_LIST_DIR}/dimension.hh" "${CMAKE_CURRENT_LIST_DIR}/factory.cc" "${CMAKE_CURRENT_LIST_DIR}/factory.hh" "${CMAKE_CURRENT_LIST_DIR}/feature.cc" "${CMAKE_CURRENT_LIST_DIR}/feature.hh" "${CMAKE_CURRENT_LIST_DIR}/game_items.cc" "${CMAKE_CURRENT_LIST_DIR}/game_items.hh" "${CMAKE_CURRENT_LIST_DIR}/game_voxels.cc" "${CMAKE_CURRENT_LIST_DIR}/game_voxels.hh" "${CMAKE_CURRENT_LIST_DIR}/game.cc" "${CMAKE_CURRENT_LIST_DIR}/game.hh" "${CMAKE_CURRENT_LIST_DIR}/globals.cc" "${CMAKE_CURRENT_LIST_DIR}/globals.hh" "${CMAKE_CURRENT_LIST_DIR}/gravity.cc" "${CMAKE_CURRENT_LIST_DIR}/gravity.hh" "${CMAKE_CURRENT_LIST_DIR}/grounded.hh" "${CMAKE_CURRENT_LIST_DIR}/head.hh" "${CMAKE_CURRENT_LIST_DIR}/item_registry.cc" "${CMAKE_CURRENT_LIST_DIR}/item_registry.hh" "${CMAKE_CURRENT_LIST_DIR}/pch.hh" "${CMAKE_CURRENT_LIST_DIR}/player.hh" "${CMAKE_CURRENT_LIST_DIR}/protocol.cc" "${CMAKE_CURRENT_LIST_DIR}/protocol.hh" "${CMAKE_CURRENT_LIST_DIR}/ray_dda.cc" "${CMAKE_CURRENT_LIST_DIR}/ray_dda.hh" "${CMAKE_CURRENT_LIST_DIR}/splash.cc" "${CMAKE_CURRENT_LIST_DIR}/splash.hh" "${CMAKE_CURRENT_LIST_DIR}/stasis.cc" "${CMAKE_CURRENT_LIST_DIR}/stasis.hh" "${CMAKE_CURRENT_LIST_DIR}/threading.cc" "${CMAKE_CURRENT_LIST_DIR}/threading.hh" "${CMAKE_CURRENT_LIST_DIR}/transform.cc" "${CMAKE_CURRENT_LIST_DIR}/transform.hh" "${CMAKE_CURRENT_LIST_DIR}/types.hh" "${CMAKE_CURRENT_LIST_DIR}/velocity.cc" "${CMAKE_CURRENT_LIST_DIR}/velocity.hh" "${CMAKE_CURRENT_LIST_DIR}/voxel_registry.cc" "${CMAKE_CURRENT_LIST_DIR}/voxel_registry.hh" "${CMAKE_CURRENT_LIST_DIR}/voxel_storage.cc" "${CMAKE_CURRENT_LIST_DIR}/voxel_storage.hh") target_compile_features(shared PUBLIC cxx_std_20) target_include_directories(shared PUBLIC "${DEPS_INCLUDE_DIR}") target_include_directories(shared PRIVATE "${PROJECT_SOURCE_DIR}/src") target_include_directories(shared PRIVATE "${PROJECT_SOURCE_DIR}/src/game") target_precompile_headers(shared PRIVATE "${CMAKE_CURRENT_LIST_DIR}/pch.hh") target_link_libraries(shared PUBLIC core enet entt FNL miniz parson thread_pool)