// SPDX-License-Identifier: BSD-2-Clause // Copyright (c) 2025 Kirill Dmitrievich // File: const.hh // Description: Constants #ifndef SHARED_CONST_HH #define SHARED_CONST_HH #pragma once #include "core/math/constexpr.hh" constexpr static unsigned int CHUNK_SIZE = 16; constexpr static unsigned int CHUNK_AREA = CHUNK_SIZE * CHUNK_SIZE; constexpr static unsigned int CHUNK_VOLUME = CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE; constexpr static unsigned int CHUNK_BITSHIFT = math::log2(CHUNK_SIZE); template constexpr static glm::vec<3, T> DIR_NORTH = glm::vec<3, T>(0, 0, +1); template constexpr static glm::vec<3, T> DIR_SOUTH = glm::vec<3, T>(0, 0, -1); template constexpr static glm::vec<3, T> DIR_EAST = glm::vec<3, T>(-1, 0, 0); template constexpr static glm::vec<3, T> DIR_WEST = glm::vec<3, T>(+1, 0, 0); template constexpr static glm::vec<3, T> DIR_DOWN = glm::vec<3, T>(0, -1, 0); template constexpr static glm::vec<3, T> DIR_UP = glm::vec<3, T>(0, +1, 0); template constexpr static glm::vec<3, T> DIR_FORWARD = glm::vec<3, T>(0, 0, +1); template constexpr static glm::vec<3, T> DIR_BACK = glm::vec<3, T>(0, 0, -1); template constexpr static glm::vec<3, T> DIR_LEFT = glm::vec<3, T>(-1, 0, 0); template constexpr static glm::vec<3, T> DIR_RIGHT = glm::vec<3, T>(+1, 0, 0); template constexpr static glm::vec<3, T> UNIT_X = glm::vec<3, T>(1, 0, 0); template constexpr static glm::vec<3, T> UNIT_Y = glm::vec<3, T>(0, 1, 0); template constexpr static glm::vec<3, T> UNIT_Z = glm::vec<3, T>(0, 0, 1); template constexpr static glm::vec<2, T> ZERO_VEC2 = glm::vec<2, T>(0, 0); template constexpr static glm::vec<3, T> ZERO_VEC3 = glm::vec<3, T>(0, 0, 0); #endif