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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /.vscode/c_cpp_properties.json
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to '.vscode/c_cpp_properties.json')
-rw-r--r--.vscode/c_cpp_properties.json9
1 files changed, 5 insertions, 4 deletions
diff --git a/.vscode/c_cpp_properties.json b/.vscode/c_cpp_properties.json
index b5ff492..b392014 100644
--- a/.vscode/c_cpp_properties.json
+++ b/.vscode/c_cpp_properties.json
@@ -14,8 +14,9 @@
"_USE_MATH_DEFINES"
],
"includePath": [
- "${workspaceFolder}/build*/_deps/glfw-src/include",
- "${workspaceFolder}/build**/_deps/glfw-src/include",
+ "${workspaceFolder}/build/_deps/glfw-src/include",
+ "${workspaceFolder}/build32/_deps/glfw-src/include",
+ "${workspaceFolder}/build64/_deps/glfw-src/include",
"${workspaceFolder}/deps/dr_libs/include",
"${workspaceFolder}/deps/emhash/include",
"${workspaceFolder}/deps/enet/include",
@@ -31,8 +32,8 @@
"${workspaceFolder}/deps/spdlog/include",
"${workspaceFolder}/deps/stb/include",
"${workspaceFolder}/deps/thread_pool/include",
- "${workspaceFolder}/src/game/",
- "${workspaceFolder}/src",
+ "${workspaceFolder}/game/",
+ "${workspaceFolder}",
"${default}"
]
}