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authoruntodesu <kirill@untode.su>2025-12-26 18:23:01 +0500
committeruntodesu <kirill@untode.su>2025-12-26 18:23:01 +0500
commit1ae8ef5905bea12c35c45aeceab5a14d9b0ad8f9 (patch)
treedcf1177d4fba8eac790876f685c9bfbb0d6cfe84
parent2d43c8c2c66de167be8c55c3769a7bf5e9ffe24c (diff)
downloadvoxelius-1ae8ef5905bea12c35c45aeceab5a14d9b0ad8f9.tar.bz2
voxelius-1ae8ef5905bea12c35c45aeceab5a14d9b0ad8f9.zip
Fixup scaling for most of GUI elements
-rw-r--r--src/game/client/gui/crosshair.cc4
-rw-r--r--src/game/client/gui/scoreboard.cc2
-rw-r--r--src/game/client/gui/splash.cc2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/game/client/gui/crosshair.cc b/src/game/client/gui/crosshair.cc
index 758a10b..088796d 100644
--- a/src/game/client/gui/crosshair.cc
+++ b/src/game/client/gui/crosshair.cc
@@ -34,8 +34,8 @@ void crosshair::layout(void)
auto viewport = ImGui::GetMainViewport();
auto draw_list = ImGui::GetForegroundDrawList();
- auto scaled_width = glm::max<int>(texture->size.x, static_cast<int>(globals::gui_scale * texture->size.x / 2.0f));
- auto scaled_height = glm::max<int>(texture->size.y, static_cast<int>(globals::gui_scale * texture->size.y / 2.0f));
+ auto scaled_width = glm::max<int>(static_cast<int>(1.25f * texture->size.x), static_cast<int>(globals::gui_scale * texture->size.x));
+ auto scaled_height = glm::max<int>(static_cast<int>(1.25f * texture->size.y), static_cast<int>(globals::gui_scale * texture->size.y));
auto start = ImVec2(static_cast<int>(0.5f * viewport->Size.x) - (scaled_width / 2.0f),
static_cast<float>(static_cast<int>(0.5f * viewport->Size.y) - (scaled_height / 2.0f)));
auto end = ImVec2(start.x + scaled_width, start.y + scaled_height);
diff --git a/src/game/client/gui/scoreboard.cc b/src/game/client/gui/scoreboard.cc
index efd2d6d..23f3174 100644
--- a/src/game/client/gui/scoreboard.cc
+++ b/src/game/client/gui/scoreboard.cc
@@ -52,7 +52,7 @@ void scoreboard::layout(void)
return;
}
- ImGui::PushFont(globals::font_unscii16, 8.0f);
+ ImGui::PushFont(globals::font_unscii16, 16.0f);
const auto& padding = ImGui::GetStyle().FramePadding;
const auto& spacing = ImGui::GetStyle().ItemSpacing;
diff --git a/src/game/client/gui/splash.cc b/src/game/client/gui/splash.cc
index cb035e9..84ecb8b 100644
--- a/src/game/client/gui/splash.cc
+++ b/src/game/client/gui/splash.cc
@@ -152,7 +152,7 @@ void client_splash::render(void)
const ImVec2 image_pos = ImVec2(image_x, image_y);
if(!current_text.empty()) {
- ImGui::PushFont(globals::font_unscii8, 8.0f);
+ ImGui::PushFont(globals::font_unscii8, 16.0f);
ImGui::SetCursorPos(ImVec2(16.0f, 16.0f));
ImGui::TextDisabled("%s", current_text.c_str());
ImGui::PopFont();