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| author | untodesu <kirill@untode.su> | 2025-12-29 22:41:44 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-29 22:41:44 +0500 |
| commit | 49d3dff9e98e70e599dfd3059f85bb08ae247fe5 (patch) | |
| tree | c934297c946b259f698d5a54aa78ed001e7a3f34 | |
| parent | 0f111cf51b00c4e884b7e53b4fd7ff6e38d8af5e (diff) | |
| download | voxelius-49d3dff9e98e70e599dfd3059f85bb08ae247fe5.tar.bz2 voxelius-49d3dff9e98e70e599dfd3059f85bb08ae247fe5.zip | |
Idk man just fix things
| -rw-r--r-- | src/game/shared/entity/collision.cc | 16 | ||||
| -rw-r--r-- | src/game/shared/game_voxels.cc | 2 |
2 files changed, 9 insertions, 9 deletions
diff --git a/src/game/shared/entity/collision.cc b/src/game/shared/entity/collision.cc index 6878958..2c14a34 100644 --- a/src/game/shared/entity/collision.cc +++ b/src/game/shared/entity/collision.cc @@ -20,12 +20,12 @@ #include "shared/coord.hh" #include "shared/globals.hh" -constexpr static float EPSILON = 0.5f; +constexpr static float AABB_EPSILON = 1.0f / 32.0f; static int vgrid_collide(const Dimension* dimension, int d, Collision& collision, Transform& transform, Velocity& velocity, - VoxelMaterial& touch_surface, bool enable_snapping_to_grid) + VoxelMaterial& touch_surface, bool enable_snapping) { - auto movespeed = globals::fixed_frametime * velocity.value[d]; + auto movespeed = globals::fixed_frametime * velocity.value[d] + std::copysignf(AABB_EPSILON, velocity.value[d]); auto movesign = math::sign<int>(movespeed); auto& ref_aabb = collision.aabb; @@ -95,8 +95,8 @@ static int vgrid_collide(const Dimension* dimension, int d, Collision& collision auto vbox_center = 0.5f * vbox.min + 0.5f * vbox.max; math::AABBf clip_vbox(vbox); - clip_vbox.min -= EPSILON * globals::fixed_frametime; - clip_vbox.max += EPSILON * globals::fixed_frametime; + clip_vbox.min -= AABB_EPSILON; + clip_vbox.max += AABB_EPSILON; if(!csg_aabb.intersect(clip_vbox)) { continue; // no intersection @@ -146,15 +146,15 @@ static int vgrid_collide(const Dimension* dimension, int d, Collision& collision snap_to_closest_vbox = true; } - if(snap_to_closest_vbox && enable_snapping_to_grid) { + if(snap_to_closest_vbox && enable_snapping) { auto vbox_center = 0.5f * closest_vbox.min[d] + 0.5f * closest_vbox.max[d]; auto vbox_halfsize = 0.5f * closest_vbox.max[d] - 0.5f * closest_vbox.min[d]; if(movesign < 0) { - transform.local[d] = vbox_center + vbox_halfsize + ref_halfsize[d] - ref_center[d] + EPSILON * globals::fixed_frametime; + transform.local[d] = vbox_center + vbox_halfsize + ref_halfsize[d] - ref_center[d] + AABB_EPSILON; } else { - transform.local[d] = vbox_center - vbox_halfsize - ref_halfsize[d] - ref_center[d] - EPSILON * globals::fixed_frametime; + transform.local[d] = vbox_center - vbox_halfsize - ref_halfsize[d] - ref_center[d] - AABB_EPSILON; } } diff --git a/src/game/shared/game_voxels.cc b/src/game/shared/game_voxels.cc index 6682dd8..964413e 100644 --- a/src/game/shared/game_voxels.cc +++ b/src/game/shared/game_voxels.cc @@ -152,6 +152,6 @@ void game_voxels::populate(void) slime_builder.set_render_mode(VRENDER_BLEND); slime_builder.set_surface_material(VMAT_SLOSH); slime_builder.set_touch_type(VTOUCH_BOUNCE); - slime_builder.set_touch_values({ 0.00f, 0.60f, 0.00f }); + slime_builder.set_touch_values({ 1.05f, 1.05f, 1.05f }); slime = voxel_registry::register_voxel(slime_builder); } |
