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authoruntodesu <kirill@untode.su>2025-03-19 18:07:51 +0500
committeruntodesu <kirill@untode.su>2025-03-19 18:07:51 +0500
commitfddd7f761176bb45cfdd41eeccaeadac22d33ddf (patch)
tree96fdc781f2cd96e769c148e850e411a90ff1ad5b /core/pch.hh
parent1c138d80ac08dfc48f0916c568f780e15db73834 (diff)
downloadvoxelius-fddd7f761176bb45cfdd41eeccaeadac22d33ddf.tar.bz2
voxelius-fddd7f761176bb45cfdd41eeccaeadac22d33ddf.zip
Fix things and improve worldgen
- Client-side now actually deletes invisible chunks - Improved world generation to use a second noise generator alongside changing how caves are generated (ie what noise they use)
Diffstat (limited to 'core/pch.hh')
-rw-r--r--core/pch.hh2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/pch.hh b/core/pch.hh
index a2199a2..9bd9c43 100644
--- a/core/pch.hh
+++ b/core/pch.hh
@@ -34,8 +34,8 @@
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
-#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/matrix_transform.hpp>
+#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <physfs.h>