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authoruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
committeruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
commit61e5bcef2629e2d68b805a956a96fff264d4f74d (patch)
treebca3a94bac79d34e3c0db57c77604f5a823ecbda /core/vectors.hh
parent88c01588aa0830e219eaa62588839e4d1e2883ce (diff)
downloadvoxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.tar.bz2
voxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.zip
Restructure dependencies and update to C++20
- Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
Diffstat (limited to 'core/vectors.hh')
-rw-r--r--core/vectors.hh50
1 files changed, 24 insertions, 26 deletions
diff --git a/core/vectors.hh b/core/vectors.hh
index 86263b7..a6e9c75 100644
--- a/core/vectors.hh
+++ b/core/vectors.hh
@@ -2,48 +2,46 @@
#define CORE_VECTORS_HH 1
#pragma once
-// cxvectors.hh - because NO ONE would POSSIBLY
+#include "core/concepts.hh"
+
+// core/vectors.hh - because NO ONE would POSSIBLY
// need integer-based distance calculations in a
// game about voxels. That would be INSANE! :D
-namespace cxvectors
+namespace vx
{
-template<typename value_type>
-constexpr static inline const value_type length2(const glm::vec<2, value_type>& vector);
-template<typename value_type>
-constexpr static inline const value_type length2(const glm::vec<3, value_type>& vector);
-template<typename value_type>
-constexpr static inline const value_type distance2(const glm::vec<2, value_type>& vector_a, const glm::vec<2, value_type>& vector_b);
-template<typename value_type>
-constexpr static inline const value_type distance2(const glm::vec<3, value_type>& vector_a, const glm::vec<3, value_type>& vector_b);
-} // namespace cxvectors
-
-template<typename value_type>
-constexpr static inline const value_type cxvectors::length2(const glm::vec<2, value_type>& vector)
+template<vx::Arithmetic T>
+constexpr static inline const T length2(const glm::vec<2, T>& vector);
+template<vx::Arithmetic T>
+constexpr static inline const T length2(const glm::vec<3, T>& vector);
+template<vx::Arithmetic T>
+constexpr static inline const T distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b);
+template<vx::Arithmetic T>
+constexpr static inline const T distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b);
+} // namespace vx
+
+template<vx::Arithmetic T>
+constexpr static inline const T vx::length2(const glm::vec<2, T>& vector)
{
- static_assert(std::is_arithmetic_v<value_type>);
return (vector.x * vector.x) + (vector.y * vector.y);
}
-template<typename value_type>
-constexpr static inline const value_type cxvectors::length2(const glm::vec<3, value_type>& vector)
+template<vx::Arithmetic T>
+constexpr static inline const T vx::length2(const glm::vec<3, T>& vector)
{
- static_assert(std::is_arithmetic_v<value_type>);
return (vector.x * vector.x) + (vector.y * vector.y) + (vector.z * vector.z);
}
-template<typename value_type>
-constexpr static inline const value_type cxvectors::distance2(const glm::vec<2, value_type>& vector_a, const glm::vec<2, value_type>& vector_b)
+template<vx::Arithmetic T>
+constexpr static inline const T vx::distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b)
{
- static_assert(std::is_arithmetic_v<value_type>);
- return cxvectors::length2(vector_a - vector_b);
+ return vx::length2(vector_a - vector_b);
}
-template<typename value_type>
-constexpr static inline const value_type cxvectors::distance2(const glm::vec<3, value_type>& vector_a, const glm::vec<3, value_type>& vector_b)
+template<vx::Arithmetic T>
+constexpr static inline const T vx::distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b)
{
- static_assert(std::is_arithmetic_v<value_type>);
- return cxvectors::length2(vector_a - vector_b);
+ return vx::length2(vector_a - vector_b);
}
#endif /* CORE_VECTORS_HH */