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| author | untodesu <kirill@untode.su> | 2025-03-19 18:07:51 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-03-19 18:07:51 +0500 |
| commit | fddd7f761176bb45cfdd41eeccaeadac22d33ddf (patch) | |
| tree | 96fdc781f2cd96e769c148e850e411a90ff1ad5b /core/vectors.hh | |
| parent | 1c138d80ac08dfc48f0916c568f780e15db73834 (diff) | |
| download | voxelius-fddd7f761176bb45cfdd41eeccaeadac22d33ddf.tar.bz2 voxelius-fddd7f761176bb45cfdd41eeccaeadac22d33ddf.zip | |
Fix things and improve worldgen
- Client-side now actually deletes invisible chunks
- Improved world generation to use a second noise generator alongside
changing how caves are generated (ie what noise they use)
Diffstat (limited to 'core/vectors.hh')
| -rw-r--r-- | core/vectors.hh | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/core/vectors.hh b/core/vectors.hh new file mode 100644 index 0000000..e6e185a --- /dev/null +++ b/core/vectors.hh @@ -0,0 +1,49 @@ +#ifndef CORE_VECTORS_HH +#define CORE_VECTORS_HH 1 +#pragma once + +// cxvectors.hh - because NO ONE would POSSIBLY +// need integer-based distance calculations in a +// game about voxels. That would be INSANE! :D + +namespace cxvectors +{ +template<typename value_type> +constexpr static inline const value_type length2(const glm::vec<2, value_type> &vector); +template<typename value_type> +constexpr static inline const value_type length2(const glm::vec<3, value_type> &vector); +template<typename value_type> +constexpr static inline const value_type distance2(const glm::vec<2, value_type> &vector_a, const glm::vec<2, value_type> &vector_b); +template<typename value_type> +constexpr static inline const value_type distance2(const glm::vec<3, value_type> &vector_a, const glm::vec<3, value_type> &vector_b); +} // namespace cxvectors + +template<typename value_type> +constexpr static inline const value_type cxvectors::length2(const glm::vec<2, value_type> &vector) +{ + static_assert(std::is_arithmetic_v<value_type>); + return (vector.x * vector.x) + (vector.y * vector.y); +} + +template<typename value_type> +constexpr static inline const value_type cxvectors::length2(const glm::vec<3, value_type> &vector) +{ + static_assert(std::is_arithmetic_v<value_type>); + return (vector.x * vector.x) + (vector.y * vector.y) + (vector.z * vector.z); +} + +template<typename value_type> +constexpr static inline const value_type cxvectors::distance2(const glm::vec<2, value_type> &vector_a, const glm::vec<2, value_type> &vector_b) +{ + static_assert(std::is_arithmetic_v<value_type>); + return cxvectors::length2(vector_a - vector_b); +} + +template<typename value_type> +constexpr static inline const value_type cxvectors::distance2(const glm::vec<3, value_type> &vector_a, const glm::vec<3, value_type> &vector_b) +{ + static_assert(std::is_arithmetic_v<value_type>); + return cxvectors::length2(vector_a - vector_b); +} + +#endif /* CORE_VECTORS_HH */ |
