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authoruntodesu <kirill@untode.su>2025-03-15 16:22:09 +0500
committeruntodesu <kirill@untode.su>2025-03-15 16:22:09 +0500
commit3bf42c6ff3805a0d42bbc661794a95ff31bedc26 (patch)
tree05049955847504808d6bed2bb7b155f8b03807bb /data/shaders/outline.vert
parent02294547dcde0d4ad76e229106702261e9f10a51 (diff)
downloadvoxelius-3bf42c6ff3805a0d42bbc661794a95ff31bedc26.tar.bz2
voxelius-3bf42c6ff3805a0d42bbc661794a95ff31bedc26.zip
Add whatever I was working on for the last month
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1 files changed, 21 insertions, 0 deletions
diff --git a/data/shaders/outline.vert b/data/shaders/outline.vert
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+// SPDX-License-Identifier: CC-BY-SA-4.0
+#version 330 core
+#pragma variant[0] WORLD_CURVATURE
+
+layout(location = 0) in vec3 vert_Position;
+
+uniform mat4x4 u_ViewProjMatrix;
+uniform vec3 u_WorldPosition;
+uniform float u_ViewDistance;
+uniform vec3 u_Scale;
+
+void main(void)
+{
+ gl_Position = u_ViewProjMatrix * vec4((u_WorldPosition + u_Scale * vert_Position), 1.0);
+ gl_Position.z -= 0.00025;
+
+#if WORLD_CURVATURE
+ gl_Position.y -= gl_Position.z * gl_Position.z / u_ViewDistance / 32.0;
+ gl_Position.y -= gl_Position.x * gl_Position.x / u_ViewDistance / 32.0;
+#endif
+}