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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /deps/glad/src/gl.c
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'deps/glad/src/gl.c')
-rw-r--r--deps/glad/src/gl.c979
1 files changed, 0 insertions, 979 deletions
diff --git a/deps/glad/src/gl.c b/deps/glad/src/gl.c
deleted file mode 100644
index c5f5b2b..0000000
--- a/deps/glad/src/gl.c
+++ /dev/null
@@ -1,979 +0,0 @@
-/**
- * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
- */
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <glad/gl.h>
-
-#ifndef GLAD_IMPL_UTIL_C_
-#define GLAD_IMPL_UTIL_C_
-
-#ifdef _MSC_VER
-#define GLAD_IMPL_UTIL_SSCANF sscanf_s
-#else
-#define GLAD_IMPL_UTIL_SSCANF sscanf
-#endif
-
-#endif /* GLAD_IMPL_UTIL_C_ */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-
-int GLAD_GL_VERSION_1_0 = 0;
-int GLAD_GL_VERSION_1_1 = 0;
-int GLAD_GL_VERSION_1_2 = 0;
-int GLAD_GL_VERSION_1_3 = 0;
-int GLAD_GL_VERSION_1_4 = 0;
-int GLAD_GL_VERSION_1_5 = 0;
-int GLAD_GL_VERSION_2_0 = 0;
-int GLAD_GL_VERSION_2_1 = 0;
-int GLAD_GL_VERSION_3_0 = 0;
-int GLAD_GL_VERSION_3_1 = 0;
-int GLAD_GL_VERSION_3_2 = 0;
-int GLAD_GL_VERSION_3_3 = 0;
-int GLAD_GL_KHR_debug = 0;
-
-
-
-PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
-PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
-PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
-PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
-PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
-PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
-PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
-PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
-PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
-PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
-PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
-PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
-PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
-PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
-PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
-PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
-PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
-PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
-PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
-PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
-PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
-PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
-PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
-PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
-PFNGLCLEARPROC glad_glClear = NULL;
-PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
-PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
-PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
-PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
-PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
-PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
-PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
-PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
-PFNGLCOLORMASKPROC glad_glColorMask = NULL;
-PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
-PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
-PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
-PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
-PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
-PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
-PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
-PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
-PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
-PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
-PFNGLCULLFACEPROC glad_glCullFace = NULL;
-PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
-PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
-PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
-PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
-PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
-PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
-PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
-PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
-PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
-PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
-PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
-PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
-PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
-PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
-PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
-PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
-PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
-PFNGLDISABLEPROC glad_glDisable = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
-PFNGLDISABLEIPROC glad_glDisablei = NULL;
-PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
-PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
-PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
-PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
-PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
-PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
-PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
-PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
-PFNGLENABLEPROC glad_glEnable = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
-PFNGLENABLEIPROC glad_glEnablei = NULL;
-PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
-PFNGLENDQUERYPROC glad_glEndQuery = NULL;
-PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
-PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
-PFNGLFINISHPROC glad_glFinish = NULL;
-PFNGLFLUSHPROC glad_glFlush = NULL;
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
-PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
-PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
-PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
-PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
-PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
-PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
-PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
-PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
-PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
-PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
-PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
-PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
-PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
-PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
-PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
-PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
-PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
-PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
-PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
-PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
-PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
-PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
-PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
-PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
-PFNGLGETERRORPROC glad_glGetError = NULL;
-PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
-PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
-PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
-PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
-PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
-PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
-PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
-PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
-PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
-PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
-PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
-PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
-PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
-PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
-PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
-PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
-PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
-PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
-PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
-PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
-PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
-PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
-PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
-PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
-PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
-PFNGLGETSTRINGPROC glad_glGetString = NULL;
-PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
-PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
-PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
-PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
-PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
-PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
-PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
-PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
-PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
-PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
-PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
-PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
-PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
-PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
-PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
-PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
-PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
-PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
-PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
-PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
-PFNGLHINTPROC glad_glHint = NULL;
-PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
-PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
-PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
-PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
-PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
-PFNGLISQUERYPROC glad_glIsQuery = NULL;
-PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
-PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
-PFNGLISSHADERPROC glad_glIsShader = NULL;
-PFNGLISSYNCPROC glad_glIsSync = NULL;
-PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
-PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
-PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
-PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
-PFNGLLOGICOPPROC glad_glLogicOp = NULL;
-PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
-PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
-PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
-PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
-PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
-PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
-PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
-PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
-PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
-PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
-PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
-PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
-PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
-PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
-PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
-PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
-PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
-PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
-PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
-PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
-PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
-PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
-PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
-PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
-PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
-PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
-PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
-PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
-PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
-PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
-PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
-PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
-PFNGLSCISSORPROC glad_glScissor = NULL;
-PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
-PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
-PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
-PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
-PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
-PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
-PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
-PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
-PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
-PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
-PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
-PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
-PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
-PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
-PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
-PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
-PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
-PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
-PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
-PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
-PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
-PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
-PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
-PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
-PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
-PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
-PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
-PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
-PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
-PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
-PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
-PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
-PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
-PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
-PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
-PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
-PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
-PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
-PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
-PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
-PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
-PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
-PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
-PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
-PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
-PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
-PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
-PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
-PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
-PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
-PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
-PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
-PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
-PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
-PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
-PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
-PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
-PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
-PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
-PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
-PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
-PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
-PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
-PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
-PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
-PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
-PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
-PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
-PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
-PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
-PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
-PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
-PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
-PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
-PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
-PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
-PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
-PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
-PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
-PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
-PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
-PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
-PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
-PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
-PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
-PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
-PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
-PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
-PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
-PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
-PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
-PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
-PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
-PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
-PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
-PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
-PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
-PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
-PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
-PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
-PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
-PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
-PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
-PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
-PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
-PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
-PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
-PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
-PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
-PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
-PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
-PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
-PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
-PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
-PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
-PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
-PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
-PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
-PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
-PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
-PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
-PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
-PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
-PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
-PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
-PFNGLVIEWPORTPROC glad_glViewport = NULL;
-PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
-
-
-static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_1_0) return;
- glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
- glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
- glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
- glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
- glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
- glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
- glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
- glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
- glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
- glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
- glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
- glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
- glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
- glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
- glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
- glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
- glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
- glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
- glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
- glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
- glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
- glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
- glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
- glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
- glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
- glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
- glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
- glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
- glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
- glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
- glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
- glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
- glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
- glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
- glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
- glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
- glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
- glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
- glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
- glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
- glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
- glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
- glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
- glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
- glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
- glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
- glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
- glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
-}
-static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_1_1) return;
- glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
- glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
- glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
- glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
- glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
- glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
- glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
- glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
- glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
- glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
- glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
- glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
- glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
- glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
-}
-static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_1_2) return;
- glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
- glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
- glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
- glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
-}
-static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_1_3) return;
- glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
- glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
- glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
- glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
- glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
- glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
- glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
- glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
- glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
-}
-static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_1_4) return;
- glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
- glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
- glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
- glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
- glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
- glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
- glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
- glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
- glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
-}
-static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_1_5) return;
- glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
- glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
- glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
- glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
- glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
- glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
- glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
- glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
- glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
- glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
- glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
- glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
- glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
- glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
- glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
- glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
- glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
- glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
- glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
-}
-static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_2_0) return;
- glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
- glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
- glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
- glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
- glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
- glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
- glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
- glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
- glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
- glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
- glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
- glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
- glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
- glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
- glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
- glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
- glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
- glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
- glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
- glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
- glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
- glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
- glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
- glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
- glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
- glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
- glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
- glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
- glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
- glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
- glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
- glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
- glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
- glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
- glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
- glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
- glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
- glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
- glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
- glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
- glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
- glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
- glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
- glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
- glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
- glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
- glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
- glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
- glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
- glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
- glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
- glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
- glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
- glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
- glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
- glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
- glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
- glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
- glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
- glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
- glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
- glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
- glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
- glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
- glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
- glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
- glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
- glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
- glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
- glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
- glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
- glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
- glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
- glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
- glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
- glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
- glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
- glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
- glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
- glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
- glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
- glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
- glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
- glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
- glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
- glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
- glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
- glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
- glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
- glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
- glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
- glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
- glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
-}
-static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_2_1) return;
- glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
- glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
- glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
- glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
- glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
- glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
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-static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
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- glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
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- glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
- glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
- glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
- glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
- glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
- glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
- glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
- glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
- glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
- glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
- glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
- glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
- glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
- glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
- glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
- glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
- glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
- glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
- glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
- glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
- glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
- glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
- glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
- glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
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- glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
- glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
- glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
- glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
- glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
- glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
- glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
- glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
- glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
- glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
- glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
- glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
- glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
- glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
- glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
- glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
- glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
- glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
- glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
- glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
- glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
- glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
- glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
- glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
- glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
- glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
- glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
- glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
- glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
- glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
- glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
- glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
- glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
- glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
- glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
- glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
- glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
- glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
- glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
- glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
- glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
- glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
- glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
- glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
- glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
- glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
- glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
- glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
- glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
- glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
- glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
- glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
- glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
-}
-static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_3_1) return;
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
- glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
- glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
- glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
- glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
- glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
- glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
- glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
- glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
- glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
- glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
- glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
- glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
-}
-static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_3_2) return;
- glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
- glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
- glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
- glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
- glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
- glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
- glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
- glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
- glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
- glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
- glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
- glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
- glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
- glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
- glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
- glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
- glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
- glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
- glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
-}
-static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_3_3) return;
- glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
- glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
- glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
- glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
- glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
- glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
- glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
- glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
- glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
- glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
- glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
- glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
- glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
- glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
- glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
- glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
- glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
- glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
- glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
- glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
- glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
- glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
- glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
- glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
- glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
- glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
- glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
- glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
-}
-static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_KHR_debug) return;
- glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
- glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
- glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
- glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
- glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
- glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
- glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
- glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
- glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
- glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
- glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
-}
-
-
-
-static void glad_gl_free_extensions(char **exts_i) {
- if (exts_i != NULL) {
- unsigned int index;
- for(index = 0; exts_i[index]; index++) {
- free((void *) (exts_i[index]));
- }
- free((void *)exts_i);
- exts_i = NULL;
- }
-}
-static int glad_gl_get_extensions( const char **out_exts, char ***out_exts_i) {
-#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
- if (glad_glGetStringi != NULL && glad_glGetIntegerv != NULL) {
- unsigned int index = 0;
- unsigned int num_exts_i = 0;
- char **exts_i = NULL;
- glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
- exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i));
- if (exts_i == NULL) {
- return 0;
- }
- for(index = 0; index < num_exts_i; index++) {
- const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
- size_t len = strlen(gl_str_tmp) + 1;
-
- char *local_str = (char*) malloc(len * sizeof(char));
- if(local_str == NULL) {
- exts_i[index] = NULL;
- glad_gl_free_extensions(exts_i);
- return 0;
- }
-
- memcpy(local_str, gl_str_tmp, len * sizeof(char));
- exts_i[index] = local_str;
- }
- exts_i[index] = NULL;
-
- *out_exts_i = exts_i;
-
- return 1;
- }
-#else
- GLAD_UNUSED(out_exts_i);
-#endif
- if (glad_glGetString == NULL) {
- return 0;
- }
- *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
- return 1;
-}
-static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext) {
- if(exts_i) {
- unsigned int index;
- for(index = 0; exts_i[index]; index++) {
- const char *e = exts_i[index];
- if(strcmp(e, ext) == 0) {
- return 1;
- }
- }
- } else {
- const char *extensions;
- const char *loc;
- const char *terminator;
- extensions = exts;
- if(extensions == NULL || ext == NULL) {
- return 0;
- }
- while(1) {
- loc = strstr(extensions, ext);
- if(loc == NULL) {
- return 0;
- }
- terminator = loc + strlen(ext);
- if((loc == extensions || *(loc - 1) == ' ') &&
- (*terminator == ' ' || *terminator == '\0')) {
- return 1;
- }
- extensions = terminator;
- }
- }
- return 0;
-}
-
-static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
- return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
-}
-
-static int glad_gl_find_extensions_gl(void) {
- const char *exts = NULL;
- char **exts_i = NULL;
- if (!glad_gl_get_extensions(&exts, &exts_i)) return 0;
-
- GLAD_GL_KHR_debug = glad_gl_has_extension(exts, exts_i, "GL_KHR_debug");
-
- glad_gl_free_extensions(exts_i);
-
- return 1;
-}
-
-static int glad_gl_find_core_gl(void) {
- int i;
- const char* version;
- const char* prefixes[] = {
- "OpenGL ES-CM ",
- "OpenGL ES-CL ",
- "OpenGL ES ",
- "OpenGL SC ",
- NULL
- };
- int major = 0;
- int minor = 0;
- version = (const char*) glad_glGetString(GL_VERSION);
- if (!version) return 0;
- for (i = 0; prefixes[i]; i++) {
- const size_t length = strlen(prefixes[i]);
- if (strncmp(version, prefixes[i], length) == 0) {
- version += length;
- break;
- }
- }
-
- GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
-
- GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
- GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
- GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
- GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
- GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
- GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
- GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
- GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
- GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
- GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
- GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
- GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
-
- return GLAD_MAKE_VERSION(major, minor);
-}
-
-int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
- int version;
-
- glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
- if(glad_glGetString == NULL) return 0;
- version = glad_gl_find_core_gl();
-
- glad_gl_load_GL_VERSION_1_0(load, userptr);
- glad_gl_load_GL_VERSION_1_1(load, userptr);
- glad_gl_load_GL_VERSION_1_2(load, userptr);
- glad_gl_load_GL_VERSION_1_3(load, userptr);
- glad_gl_load_GL_VERSION_1_4(load, userptr);
- glad_gl_load_GL_VERSION_1_5(load, userptr);
- glad_gl_load_GL_VERSION_2_0(load, userptr);
- glad_gl_load_GL_VERSION_2_1(load, userptr);
- glad_gl_load_GL_VERSION_3_0(load, userptr);
- glad_gl_load_GL_VERSION_3_1(load, userptr);
- glad_gl_load_GL_VERSION_3_2(load, userptr);
- glad_gl_load_GL_VERSION_3_3(load, userptr);
-
- if (!glad_gl_find_extensions_gl()) return 0;
- glad_gl_load_GL_KHR_debug(load, userptr);
-
-
-
- return version;
-}
-
-
-int gladLoadGL( GLADloadfunc load) {
- return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
-}
-
-
-
-
-
-
-#ifdef __cplusplus
-}
-#endif