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authoruntodesu <kirill@untode.su>2025-03-15 16:22:09 +0500
committeruntodesu <kirill@untode.su>2025-03-15 16:22:09 +0500
commit3bf42c6ff3805a0d42bbc661794a95ff31bedc26 (patch)
tree05049955847504808d6bed2bb7b155f8b03807bb /deps/include/glm/ext/matrix_double2x4.hpp
parent02294547dcde0d4ad76e229106702261e9f10a51 (diff)
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Add whatever I was working on for the last month
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+/// @ref core
+/// @file glm/ext/matrix_double2x4.hpp
+
+#pragma once
+#include "../detail/type_mat2x4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix
+ /// @{
+
+ /// 2 columns of 4 components matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<2, 4, double, defaultp> dmat2x4;
+
+ /// @}
+}//namespace glm