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authoruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
committeruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
commit61e5bcef2629e2d68b805a956a96fff264d4f74d (patch)
treebca3a94bac79d34e3c0db57c77604f5a823ecbda /deps/include/glm/ext/matrix_float4x2_precision.hpp
parent88c01588aa0830e219eaa62588839e4d1e2883ce (diff)
downloadvoxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.tar.bz2
voxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.zip
Restructure dependencies and update to C++20
- Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
Diffstat (limited to 'deps/include/glm/ext/matrix_float4x2_precision.hpp')
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diff --git a/deps/include/glm/ext/matrix_float4x2_precision.hpp b/deps/include/glm/ext/matrix_float4x2_precision.hpp
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--- a/deps/include/glm/ext/matrix_float4x2_precision.hpp
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@@ -1,31 +0,0 @@
-/// @ref core
-/// @file glm/ext/matrix_float2x2_precision.hpp
-
-#pragma once
-#include "../detail/type_mat2x2.hpp"
-
-namespace glm
-{
- /// @addtogroup core_matrix_precision
- /// @{
-
- /// 4 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 2, float, lowp> lowp_mat4x2;
-
- /// 4 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 2, float, mediump> mediump_mat4x2;
-
- /// 4 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<4, 2, float, highp> highp_mat4x2;
-
- /// @}
-}//namespace glm